Thursday, December 11, 2008

http://elearningcurve.edublogs.org/2008/12/11/my-top-25-blogs-for-2008/

http://elearningcurve.edublogs.org/2008/12/11/my-top-25-blogs-for-2008/

These are some of good elearing sites.. which i also love to read...
Brain Rules

John Medina 12 Principles for Surviving at Work, Home, and School

Centre for Learning & Performance Technologies Jane Hart Knowledge, Skills and Tools for the Learning 2.0 Age

Clive on Learning Clive Shepherd Clive Shepherd has spent the past 25 years working with computers trying to make learning things happen electronically. He’s still trying to figure it out.

Connecting 2 the World Virginia Yonkers Connecting ideas, cultures, and disciplines

Corporate eLearning Strategies and Development Brent Schlenker Corporate Learning Blogger, Strategist, Consultant exploring the crossroads of Technology and Learning.

Elearning Technology Tony Karrer Tony Karrer’s blog on Elearning trends

elearningpost Maish R Nichani elearningpost provides news and views into the process and practice of e- learning.

Elearnspace George Siemens Explores elearning, knowledge management, networks, technology, and community.

Experiencing E-Learning Christy Tucker Technology Skills for Instructional Designers

Internet Time Jay Cross Internet Time Group helps organizations improve the performance of their people by speeding up their learning.

Learning Circuits Blog ASTD Home of the LCB Big Question

Learning Visions Cammy Bean Musings on e-Learning, instructional design and other tidbits

Leisurely Theorems Bill Brandon Notes about learning and performance.

liquid elearning Michelle Gallen Thoughts on e-learning – what’s new, what works and what’s plain daft

Off Course - On Target Wayne Hodgins Perspectives on human performance improvement, knowledge management, learning, and the general nature of design.

OLDaily Stephen Downes Covers the world of online learning, and as a daily there is an expectation that it will be fresh, that it will contain the news of the day.

Plan B Donald Clark What is Plan B? Not Plan A!

Rapid Elearning Tom Kuhlmann Practical, real-world tips for e-learning success

Rapid Elearning News Ted Cocheu Where common sense is spoken about workplace learning

rElearn Eamon Costello reuse repurpose rElearn

The Bamboo Project Michele Martin Career Development, Technology and Learning Strategies for Personal and Professional Growth

Weblogg-ed Will Richardson Insights into blogs, wikis and podcasts for learning

Workplace Learning Today Brandon Hall Research Daily summary of news and articles about all aspects of employee training

lastly,e-learning blog : the E-Learning Curve Blog...

Wednesday, December 3, 2008

Why Mobile ELearning courses

Analysts, reporters, and computing futurists believe that mobile applications are the greatest path for growth in the computing industry. Their focus and enthusiasm centers on applications that can be installed natively on the mobile devices, rather than on the use of the mobile device as a communication gateway. For example, many articles feature software that tells you how many of your "friends and acquaintances" are currently within 500 yards of where you are sitting. However, mobile devices may have a role that is much larger than as a platform for handy applications.

Mobile devices can provide highly portable, low cost Internet access, thereby opening up huge new information consumer bases. Many of the mobile applications being featured are productivity tools like scheduling or notification software or entertainment tools like music players and games. In order to run, these applications need to be purchased, downloaded, and installed on the mobile platform. Each mobile platform/operating system requires its own, natively compiled version of the application. The applications need to be redesigned and rebuilt for each target platform (e.g. Blackberry, Windows Mobile, Android, etc.). While most of the focus on mobile computing has been on specific applications, the most obvious, and potentially most important application has been forgotten: web access.

Most learners are accessing the Internet to take eLearning courses. ELearning courses provide organizations, government, and individuals a training portal to the world where they can provide trainer their learners. An organization's course is accessible to learners through a web browser (e.g Firefox, Internet Explorer, Chrome, Safari), regardless of the operating system (MS-Windows, Mac, etc.) the visitor is using. This access to training is provided without the learner purchasing, downloading, or installing anything since most computers are delivered with a web browser already installed. The same is becoming true for mobile devices. The need to download or install an application before accessing a course is one of the major reasons that learners abandon a course.

In fact, when learners need to install a plug-in in order to view the content, they only do so 10% of the time. This means that the hurdle of installing a plug-in or media viewer is enough to prevent most learners from taking a course. Most eLearning courses currently work well on a desktop computer with a moderate resolution screen, but work poorly on a mobile device. This is primarily because of design decisions course creators have taken when they built the course. Most course creators assume that learners have the same size/resolution display as what they have on their computer.

They only test the course with their computer, at their preferred browser setting. For example most courses only work properly if the display device is at least 700 pixels wide. (Most mobile displays are less than 400 pixels wide). So, to read a line of text, the end-learner will need to scroll horizontally, something very difficult to do on mobile devices that don't have a touch-sensitive screen. Another big reason courses are being designed in unfriendly manners is the rush to Rich Internet Applications. This just means content that requires plug-ins like Adobe Flash or Java in order to display. These applications provide pretty movies, visual stimulation, and responsive content, but add little content value. Currently, most mobile devices (including the iPhone) are unable to play rich media as part of web pages. This means that courses that require plug-ins are inaccessible to mobile consumers.An even bigger problem exists with tests.

Most test questions are built in tools that output flash, are browser specific, or use other rich media formats that are inaccessible to mobile devices

The end result are test where a learner is unable to set the focus on an entry box, and typing doesn't work. Tests are also being designed to use the latest instantaneous feedback mechanisms such as AJAX. These technologies are not yet supported on many mobile browsers. So, when a learner wishes to take a test when they are in a mobile environment they can not do so.If you are building courses, you need to ask some fundamental questions: - Why are you building these courses? - Who is your learner? If you want learners (employees, customers, prospective clients, and partners) to take your courses you will need to ensure that your course works in your learners's environment.

With maturity in cell-phone/mobile device technologies, your learners will be moving away from their desks, and will want to learn when they are mobile. This means that courses that have worked nicely until now will needs to be able to handle the changing learning environment.

Currently about 15% of the cell phones in the US have a web browser. Most people exchange their cell phone for the latest model every two years. This is why Internet accessible mobile device adoption is growing exponentially.Your training strategy need to ensure that you are not repelling learners.
If your courses do not work with mobile devices how many learners will you not be accessing in the future?
If you require that they download and install an application or plug-in so that they can take a course, how many learners have you lost?
The questions you need to ask to see if you should be looking at a mobile training strategy is:· Are your learners sitting at a desk or are they out and about?
Do your learners use cell phones or other mobile devices?·
What do they currently read on their mobile devices (nothing, short e-mails, long messages?)· Do they currently use mobile devices to send e-mail?
Does their mobile devices have a browser (is it a smartphone)?·
Do they have or are they looking at purchasing a mobile device with a browser?·
Would they want to access training when they are away from their desktop computers?·
Are your courses useful to a mobile audience?

If the answer to any of these questions is yes you should consider expanding your course options to support mobile devices.
Courtesy: http://elearningslam.blogspot.com/2008/11/why-mobile-elearning-courses.html

Designing mobile eLearning courses

Nice article : Courtesy: http://elearningslam.blogspot.com/2008/11/designing-mobile-elearning-courses.html


Before embarking on creation of a mobile accessible course you will want to understand how the learner's experience changes when they view your course through a mobile device. Mobile devices are typically used in a very distraction-filled environment. Learners may be on a bus, on a train, at the store, eating lunch, or at work. The mobile device screen is very small. This limits what the learner can see and can make it difficult to read a large amount of content, view graphics, or see moving graphics.


Course content behaves differently when the display window shrinks. Graphic artists and many course creators like to design eLearning courses so that all aspects of the visual layout are tightly controlled. They like to precisely specify the position of each character. This is called absolute positioning. Absolutely positioned pages work well for printed brochures, but don't work well for environments where the learners have different screen/display sizes. Because the designer has specified positioning for a specific screen size ahead of time, the browser cannot rearrange the content optimally for the end-learner's current screen size. Absolutely positioned content may require horizontal scrolling to read, or may simply be illegible because the font size is too large or too small. Along the same line of thought, many test questions are built with tools that only work on specific browsers. For example, tools assume that the learner uses only Internet Explorer 7 or later or has flash installed. Mobile devices (event those that use Microsoft Windows Mobile) use older, simpler browsers making many web pages and web forms unusable.

Additionally, in a mobile environment your content will be most effective if you only provide a small amount on each page. While learners can scroll horizontally on a mobile device, it may be difficult to follow the content if they have to scroll too much. The rule of thumb, is to provide about twice the amount of content that can be viewed on the screen: If an average mobile screen supports 300 characters, limit your pages to 600 characters. This leads to content that is short, quick, and fast. Mobile devices have different size and capability limitations. Some browsers will resize the fonts, some support zooming, some don't respect style sheets, some have a portrait layout, etc. Avoid multiple columns, since they will require horizontal scrolling.

There are a few simple rules to follow when creating graphics for mobile devices. Avoid placing important text inside graphics. That is, it is possible to put text inside a graphic to serve as a label. The mobile browser may shrink graphics so that they fit on the small display size. Any text that is in the graphic will also be shrunk, potentially to a size that is illegible. On other devices, if the graphic is too large, the visitor will need to scroll horizontally and vertically to see it. This can become frustrating for your learner since horizontal scrolling is annoying and is not supported on all mobile devices. So, graphics should be designed for low resolution screens.

None of the currently available mobile devices support multimedia that is part of web pages. This means that content requiring plug-ins such as Flash, PDF, Java, and most movie formats do not work across the platforms. The movies that are becoming popular on iPod require a proprietary movie application, separate from the browser. This means that rich/multimedia should be avoided.

The overall layout/look-and-feel of your site can also be a challenge. If you plan to use the same content for the desktop and the mobile learners, one option is to have two different style sheets, with the appropriate one loading at run time. In a properly designed site, the style sheet specifies layout, positioning, font sizes/colors, backgrounds, borders, and many other display attributes. It is important to understand that style sheet support is not uniform across mobile devices. Because of the non-uniform support, you might consider creating two separate eLearning courses: one for PC access and one for mobile access. Some basic considerationswhen creating a template for mobile devices:

· Most branding can be done through font and background colors

· Use small or unobtrusive graphics and logos

· Avoid navigation bars that may take up a large percentage of the screen. If you want to include complex navigation, place these at the end of the page content so that learners have access first to the primary content.

· Avoid background graphics.

o The end learners ambient light will vary depending on whether they are indoors or outdoors.

o A background that causes low contrast difference between text and decoration may make content impossible to read.

· Pull-down menus don't necessarily work on mobile devices (because of uneven JavaScript support), so consider using arrows to take learners through a tour of your course.

· Graphic navigation icons should be simple arrows or a descriptive word such as “next” or “back”.

· Navigation frames work well on some devices, but not others. It's best to place them below or after the main content.

When you build your content using recommended web practices it will work effectively on all platforms. Content that follows W3C recommendations including HTML implementation, style sheets, and relative positioning is the most accessible from the largest number of platforms. If you are already using a tool, confirm that it works on all mobile devices. You may need to do your own testing since most vendors have focused on the desktop market.

Also consider the connection speed for your visitor's device. Many mobile devices only have access to low bandwidth services. Your visitor might only have access to download speeds comparable to what most people had in the mid 1990's. Since access speeds vary tremendously, make sure your content can be downloaded quickly.

Tests can work over mobile devices, but they need to be implemented using standard HTML. A big caveat is your LMS. Most LMS's do not work in a mobile environment since they created their environment in tools (AJEX and Rich Media) that do not work on mobile devices
 
Courtesy: http://elearningslam.blogspot.com/2008/11/designing-mobile-elearning-courses.html

Some advantages of eLearning

Here are some advantages of eLearning:
1. Asynchronous content can be available 24 hours/day. This way, in organizations lie hospitals all 3 shifts of staff can view content during their down time. Also, employees can view the content from home, when a live presenter would be unavailable.

2. If done properly, the content can serve as a just-in-time reference. That is, instead of people memorizing all the procedures, they can learn where to look it up (e.g. a search engine on your training site). Then, they can look up the details as they need them. (Avoid PPT converted to web-viewable content - it is not complete enough for self-paced material or as reference material. Trainees will skipthrough it as quickly as possible.)

3. Trainees can view the content over and over until they understand it. Present each topic in 4 or 5 different modalities (e.g. simulation, video, step-by-step procedure, picture sequence, etc.) This way you can reach all different learner. (In face-to-face training the instructor can only address the majority needs.)

4. Content done properly can reach the disabled without needing extrainterpreters.If you only provide information in an eLearning format, it is important that the content use best of breed web approaches in addition to sound instructionaldesign.

Courtesy: http://elearningslam.blogspot.com/2008/04/advantages-of-elearning.html

The Benefits and Drawbacks of e-Learning

The Benefits and Drawbacks of e-Learning by Kevin Kruse

The vast movement towards e-learning is clearly motivated by the many benefits it offers. However much e-learning is praised and innovated, computers will never completely eliminate human instructors and other forms of educational delivery. What is important is to know exactly what e-learning advantages exist and when these outweigh the limitations of the medium.

Features Unique to e-Learning.
Like no other training form, e-learning promises to provide a single experience that accommodates the three distinct learning styles of auditory learners, visual learners, and kinesthetic learners. Other unique opportunities created by the advent and development of e-learning are more efficient training of a globally dispersed audience; and reduced publishing and distribution costs as Web-based training becomes a standard.

E-learning also offers individualized instruction, which print media cannot provide, and instructor-led courses allow clumsily and at great cost. In conjunction with assessing needs, e-learning can target specific needs. And by using learning style tests, e-learning can locate and target individual learning preferences.

Additionally, synchronous e-learning is self-paced. Advanced learners are allowed to speed through or bypass instruction that is redundant while novices slow their own progress through content, eliminating frustration with themselves, their fellow learners, and the course.
In these ways, e-learning is inclusive of a maximum number of participants with a maximum range of learning styles, preferences, and needs.

Collaborative Learning
All collaborative learning theory contends that human interaction is a vital ingredient to learning. Consideration of this is particularly crucial when designing e-learning, realizing the potential for the medium to isolate learners. With well-delivered synchronous distance education, and technology like message boards, chats, e-mail, and tele-conferencing, this potential drawback is reduced. However, e-learning detractors still argue that the magical classroom bond between teacher and student, and among the students themselves, can not be replicated through communications technology.

Advantages of e-Learning to the Trainer or Organization
Some of the most outstanding advantages to the trainer or organization are:
Reduced overall cost is the single most influential factor in adopting e-learning. The elimination of costs associated with instructor's salaries, meeting room rentals, and student travel, lodging, and meals are directly quantifiable. The reduction of time spent away from the job by employees may be the most positive offshoot.

Learning times reduced, an average of 40 to 60 percent, as found by Brandon Hall (Web-based Training Cookbook, 1997, p. 108).

Increased retention and application to the job averages an increase of 25 percent over traditional methods, according to an independent study by J.D. Fletcher (Multimedia Review, Spring 1991, pp.33-42).

Consistent delivery of content is possible with asynchronous, self-paced e-learning.
Expert knowledge is communicated, but more importantly captured, with good e-learning and knowledge management systems.

Proof of completion and certification, essential elements of training initiatives, can be automated.
Advantages to the Learner
Along with the increased retention, reduced learning time, and other aforementioned benefits to students, particular advantages of e-learning include:
On-demand availability enables students to complete training conveniently at off-hours or from home.

Self-pacing for slow or quick learners reduces stress and increases satisfaction.
Interactivity engages users, pushing them rather than pulling them through training.
Confidence that refresher or quick reference materials are available reduces burden of responsibility of mastery.

Disadvantages to the Trainer or Organization
e-learning is not, however, the be all and end all to every training need. It does have limitations, among them:

Up-front investment required of an e-learning solution is larger due to development costs. Budgets and cash flows will need to be negotiated.

Technology issues that play a factor include whether the existing technology infrastructure can accomplish the training goals, whether additional tech expenditures can be justified, and whether compatibility of all software and hardware can be achieved.

Inappropriate content for e-learning may exist according to some experts, though are limited in number. Even the acquisition of skills that involve complex physical/motor or emotional components (for example, juggling or mediation) can be augmented with e-learning.
Cultural acceptance is an issue in organizations where student demographics and psychographics may predispose them against using computers at all, let alone for e-learning.

Disadvantages to the Learner
The ways in which e-learning may not excel over other training include:
Technology issues of the learners are most commonly technophobia and unavailability of required technologies.
Portability of training has become a strength of e-learning with the proliferation of network linking points, notebook computers, PDAs, and mobile phones, but still does not rival that of printed workbooks or reference material.
Reduced social and cultural interaction can be a drawback. The impersonality, suppression of communication mechanisms such as body language, and elimination of peer-to-peer learning that are part of this potential disadvantage are lessening with advances in communications technologies.

Do the Benefits Outweigh the Drawbacks?
The pro's and con's of e-learning vary depending on program goals, target audience and organizational infrastructure and culture. But it is unarguable that e-learning is rapidly growing as form of training delivery and most are finding that the clear benefits to e-learning will guarantee it a role in their overall learning strategy.

Courtesy: http://www.e-learningguru.com/articles/art1_3.htm

Tuesday, December 2, 2008

e-learning market size is $27 million or Rs 105 crore

http://www.financialexpress.com/news/investing-in-elearning-proves-to-be-lucrative/314400/0

Poor infrastructure in the country has proved to be a boon for companies offering e-learning courses and solutions. Although several companies, and some varsities have been offering web-based learning, plenty more are in the arena as it is proving to be lucrative.

Even thought the Internet penetration is 4% in India, still the e-learning market size is $27 million or Rs 105 crore. It is projected to grow to $280 million or Rs 1,092 crore by 2012, according to an education sector report by the reputed brokerage firm CLSA Asia Pacific markets.

Says Vijay K Thadani, co-founder and CEO, NIIT Ltd, “In 1983, when we started offering e-learning material, we were using own network to deliver the material—so it was largely computer-based training at the time.” Currently, NIIT services 5,00,000 students in 32 countries and 750 centres. It has a library of 3,500 courses ranging from vocational courses including computer languages, English language and soft skills to suit all pockets. Thadani mentions that in the US, the e-learning market size is currently $4 billion or Rs 15,600 crore. However, the Indian market, despite a 4% market penetration shows promise. The reason happens to be due to the size of the Indian population (100 crore)—the absolute Internet users are over 4 crore, which is bigger than the population of many developed countries.
Says Vivek Gupta, vice-president, business operations, finance & strategy, StudyPlaces.com, an e-learning firm, “In India, rise of even 0.1% gives an additional volume of 10 lakh because of sheer size of population.” Started last year, StudyPlaces.com is an education portal in India that wishes to serves as a comprehensive one-stop-shop for education search. StudyPlaces got venture capital funding worth $3 million (Rs 12 crore) from Sherpalo Ventures, KPCB and Info Edge each contributing $1 million in last November.

Says Gupta, “We also have some products like online test preparation where we intend to charge from students in future. Currently, all the services are free for students.” The market size of competitive exams preparation in India is currently $1.6 billion (Rs 6,200 crore), according to industry experts.
With CAT projected to go online from next year, much of this would move to computer-based or e-learning, it is felt. Computer-based learning still has a market size of $150 million (Rs 590 crore), which is expected to grow to $750 million (Rs 2,900 crore) by 2012, according to the CLSA Asia Pacific market report.

Says Shantanu Prakash, MD, Educomp Solutions Ltd, “Over the years, we has worked with over 7,000 schools across India, serves over 40 lakh students and trained close to 8 lakh teachers.” Educomp was established in 1994 and aimed to use technology to enhance teaching-learning process in the school sector. Today, the company has expanded its scope to service emerging areas like online, vocational and core education (K12 schools), pre-schools, offline tutorial centres and social-learning networks.

Meanwhile, the current e-learning global market size is over $20 billion (Rs 78,000 crore)—grown ten-fold since 2000). E-learning market is expected to surpass $52.6 billion (Rs 2,05,000 crore) by 2010. Online tutoring is a $4 billion (Rs 15,600 crore) industry and is growing at a rate of 10%-15% per annum.

Worldwide market for online tutoring is estimated to be in the region of $12 billion (Rs 46,800 crore). India now earns around $15 million (Rs 60 crore) per year from online tutoring—10% of the total market share. Aptech, for instance, has had long experience in preparing content computer-based training (CBT) and web-based training (WBT). Says Nilesh Vani, executive vice-president, Aptech Ltd, “We are offering corporate training in multiple formats through internet and computers. Our corporate customers buy a course from our library with a licence. If a company buys a course for a base price of Rs 2 lakh, it can use it to train 300 users. So it proves cost-effective.” The corporate training market worldwide is expected to be $25 billion (Rs 97,500 crore).

Rajiv Aurora, COO, Gurukul Online Learning Solutions (GOLS), has partnered with the Amity—India’s leading private business school. This tie-up offers eMBA courses. He says, “Our focus is now B2B and offering e-learning solutions for the corporate sector, especially tier-II cities.” Info Edge (India) Ltd, parent company of Naukri.com, for instance, recently launched Shiksha.com, an education portal. It aims to be the most comprehensive one-stop resource for information on education. The company plans to invest $5 million-$10 million in the portal over the next 3 years, while the publishing house MBD Group recently launched MBD Alchemie an e-learning and tutorial project in the country for school students.

Meanwhile, the founder and CEO of Tutorvista, K Ganesh says, “For e-learning, education is the single largest growth sector in India, owing to our large population and the potential for the use of technology in education and training. Technology penetration in education is less than 10% currently, which is very low compared to a place like Korea where it is 90%.” According to him, a 100% e-learning model would not work for India. “India’s Internet penetration levels are very low and computers are very expensive here. A hybrid model, and not a 100% e-learning model, would work better here,” Ganesh added.

In India, Tutorvista offers e-learning for school students through Edurite, and has set up 50 physical centres to offer technology-enabled training through a classroom model. “We plan to set up another 250 centres across India during the next year, and 80% of these would be in villages,” he says. Among its services, Edurite offers computers to schools, with e-learning content including multi-media, animation, quizzes and even virtual experiments. For Rs 1 lakh, an entire lab can be set up for a school in a village. Tutorvista runs online tuition services globally, involving 600 teachers across 30 Indian cities.

Tarang Software CEO, V Rama Kumar says, “The industry is largely fragmented, one will not find any substantially large players. The existing companies range in revenues between $2 million to $30 million.” Kumar feels that the industry has not yet taken off to its full potential in India, owing to the high cost of classrooms and lack of faculty. “The potential is huge for e-learning in companies, given that businesses are expanding, and that training is a huge focus across industries. Prevalent attrition is also a big factor contributing to the growth,” he said.
Tarang offers end-to-end services including learning management systems in the e-learning space, with focus on IT and BPO sectors in particular. The company also works with sectors like manufacturing, automobiles and banks.

Kumar says that for corporate, e-learning modules are priced on an hourly basis. “Depending on the quality of the module, the prices can vary between Rs 1.5 lakh to Rs 2.5 lakh. The quality is gauged by the kind of content that you offer. For instance, pricing would be higher if you have used graphics, animation, interactive medium and so on.”
Universities like Delhi University and Amity University, UP, feel an online focus is necessary. DU that recently launched lessons in 10 subjects including physics, maths and English, with an initial budget of Rs 1 crore hopes that it will be useful to students. Says Deepak Pental, vice-chancellor, DU, “The 2,40,000 students who pursue open-learning have very poor connectivity. However implementation will be uneven unless we develop top-class content material.”

However cost of courses pursued on line is reduced. Says Amity University, deputy director, centre for e-learning, “We have been pursuing web-based learning actively since 2006. If the average fee for a management course is Rs 4.5 lakh, it comes down to Rs 45,000 in an online module and is therefore popular and they can pay in instalments. About 1,000 students in India and abroad pursue our on-line courses.” E-learning, perhaps is the way ahead for a country that lacks basic infrastructure—where schools and colleges are concerned.

Cost calculator - elearning

http://www.aadm.com/prgCalc.htm